
BCM300 – EXPERIMENTING WITH CARDS & BOARD GAMES
Considering the fact that I haven’t been attending classes on campus, I decided to experiment with 2 board games that I purchased in my current circumstances. Azul and 5 Second Rule. Both games are formatted differently and are unique between one another, as one is a board game and the other is a card game. As my group and I will be developing a prototype of a game before the end of the semester, the primary objective is to understand the structure of the games. What is required is a deeper comprehension of how our reactions and emotions are affected by games. I will be discussing the inter depth of the game and what I’ve learnt throughout the past couple weeks. We will be looking at both games that I had the opportunity of playing:
- 5 Second Rule
- Azul
PROCESS OF LEARNING THE GAME
Learning the game 5 Second Rule was simple as it was familiar to me, considering the fact that I’ve played it before. It is a well known game and there are different formats of the game as the concept is well known. I didn’t find it hard and found myself easing into it. Practicing card games helps develop challenge capabilities, persistence, and flexibility, all of which are crucial for learning new concepts and being able to respond to inquiries. When playing Azul, I found myself confused and had to watch tutorials as I didn’t know how to play the game and never heard of it in the past. As soon as I started playing I found myself ease into it appropriately since I slowly started to understand the rules, the more I played, the more I understood the concept regarding what to do and how to play. I can see myself playing it more often with friends as I found myself enjoying the game due to how different it is, since it has its unique touch.
AFFECTIVE RESPONSE TO THE GAME
Playing the game 5 Second Rule brings excitement as it’s a fast paced game that goes on quickly, both players have to answer the question and at times I didn’t know how to answer the questions as the stress was evident when I am put on the spot. It’s a game that brings positivity as it’s fun and for people who are in a group wanting to play the game, I enjoy answering questions as it allows me to learn more. I felt happier and had more energy after playing the game because dopamine chemicals seemed to be released. Playing card games has allowed me to be more optimistic and gave me the will to take on new tasks. I found myself being competitive when paying Azul since I wanted to win. The body’s inherent feel-good compounds, endorphins, are released when people play board games. Joyful hormones have the capacity to enhance both conscious and unconscious mental processes, resulting in a positive, sympathetic, and ultimately contented mood (S, P. 2019). I found myself enjoying the game and allowing myself to take in every moment of it due to how it made me feel mentally. It allowed me to learn how to move strategically as the game is about how you move, the final outcome is the point and making a pattern that leaves you having points.
GENRE, THEME & GAME MECHANICS
The genre of 5 Second Rule is a fast paced process orientated as it is an algorithm or going back and forth within the person you’re playing against. The theme is for individuals who are looking to enjoy their time, for instance a party game where people can socialize by playing the game, it can also be played within families as it’s a stress reliever. The rules consist of the opponent asking the question, leaving you to answer the question in the span of 5 seconds, depending on the question it may be easy or hard, m you also have a card that allows you to skip your turn or to swap turns depending on whether or not you want to answer the question or not.
The genre of Azul is known to be strategy and process orientated as it is a slow game that involves thinking and may take time. The theme is for individuals who are looking to pull away from reality and have a grasp of distraction from the real world. The game mechanics is more complicated than 5 Second Rule, the game consists of making a pattern from horizontal and making your way vertically, it takes more time and will have more than a couple rounds. In Azul, you attempt to earn points by putting more squares on your wall. The area of your platform to the right is known as your walls. The first step in adding tiles to the wall is to arrange them in complete rows on the left of the board (Dicebreaker, 2020).
OVERALL EXPERIENCE
The experience of playing with these games has allowed me to understand the rules and concepts on a deeper level, I found myself enjoying this part of the course as it was a joyful opportunity. Learning more about these games and how they work will allow me to have more ides as to what I want the final product of the game my group and I will be creating eventually by the end of the course. I’d want to see a game like the “5 Second Rule,” but with changes that would make it more entertaining for us and more relatable. It sparked an adrenaline rush and ought to be played in a more communal environment. I’m the kind of person who likes to be around other people, therefore I’ve found myself playing this game quite a bit in the past.
REFERENCES
- OnManorama. (n.d.). 7 mental health benefits of playing card games. [online] Available at: https://www.onmanorama.com/lifestyle/health/2022/08/06/7-mental-health-benefits-playing-card-games.html
- S, P. (2019). Benefits of Playing Board Games. [online] Bucks County Free Library. Available at: https://buckslib.org/benefits-of-playing-board-games/.
Dicebreaker. (2020). How to play Azul: board game’s setup, gameplay rules and scoring explained. [online] Available at: https://www.dicebreaker.com/games/azul/how-to/how-to-play-azul-board-game
PART 2: THE CONTRIBUTION OF OUR GAME BEING PROTOTYPED
My role when it came to creating a game was to establish an idea that we can develop. My partner and I came up with an idea of creating a game with a similar theme of 5 Second Rule and Snakes and Ladder. It is a crossover ame due to the fact that it has two mixes of the game. The game we decided to create is called “Sand Dunes & Skyscrapers: A Journey Through Time” . We decided for the game to be based upon the city of Dubai since we wanted to demonstrate the early years of Dubai when it was startin up and the major contrast it has now in the 21st century. The concept of the game starts off with the first 50 levels in ‘Old Dubai’ slowly allowing the players to build up and go forward to the last 50 levels of ‘New Dubai’. Throughout the game there will be obstacles such as question marks that will have the opposing player read out for the player to answer within the five second time frame. There will also be obstacles of skyscrapers bringing the player down and this has the same effect of the ladder in the original gameplay.
Why the AME was chosen, and why it is a good idea
According to the online research there are no board games developed in the United Arab Emirates or Dubai , since the games are helping kids and adults develop important life skills as well as having board games based on the place they live in would be very informative as well it expands their understanding. Also, the government of the United Arab Emirates has done, and continues a number of measures to as well preserve history and also increase awareness of it through celebrations and many other events that involve building and also maintaining mosques, heritage villages, clubs, and museums. A game based in Dubai’s history would be well received in homes, garner favorable media attention and even can be seen as a modern spin on preserving history and advancing with the times rather than trying to hold on to the past.
The Mechanics
We decided to create a hybrid game that is based on Snakes and Ladder but has a different idea and a few original twists. There will also be a 5 second rule element. As participants reach a certain level, the genre will become process-oriented. At that point, there will be a question mark, which will force the person you’re playing against to pick up a card and pose a question in a constrained amount of time (5 seconds). Dubai will serve as the inspiration, thus there will be structures and a desert in the artwork. In order to reach the game’s opening level, players must navigate a number of challenges and obstacles in the desert where they start the game. Players will show up. Cards with historical and cultural questions about Dubai can be seen along the way. The players’ knowledge of Dubai and its residents will be tested, and they will only have five seconds to respond. For the first 50 blocks, it will be based on Dubai’s desert, symbolizing the city’s humble beginnings; however, from level 50 to 100, it will be designed like Dubai’s present state, which is one of luxury and skyscrapers. Players can experience the high life in higher levels by visiting affluent sites like the Burj Khalifa, the Palm Jumeirah, or the Dubai Mall. Participants must overcome obstacles and respond to questions about Dubai’s history and culture in order to reach the culture to the top.
I was able to create a design for the potential prototype of the game using MidJourney, though I wasn’t particularly fond of it because it didn’t quite grasp the idea of the game in terms of what we intended to have. Nevertheless, we were able to find a design after several iterations in which we changed how we wanted the AI to function. Although I tried to integrate both, it didn’t work out. The end product is good since it is seen as bold, striking, and authentic because it depicts the old Dubai of the desert.
The Process of the idea and designing the game
The entire process was fruitful because I was able to learn more about how to curate a game, construct a game prototype, and handle all the other elements needed to make a game. It is quite unlikely that the game would have been successful if it hadn’t been a niche product. In addition to being fun and time-consuming, the idea is intriguing. Having played snakes and ladder in the past, I was hooked and drawn to the game because of the distraction it provides.
Play Testing
In order to do play testing, I made it a point to invite people and watch how they interact with the game. requesting their opinions on the positives and negatives of the game, as well as any recommendations they may have on how to improve it. I got out a board for snakes and ladders to describe the concept and how I saw the game to be played to my family members who were the players. I also questioned them about the culture and history of Dubai. I started a timer to make sure they kept to the time restriction. Overall, individuals gave it excellent comments, expressed enjoyment, and recommended playing it in a social setting with friends and family. We’ll include new ideas variations and elements. We will start experimenting with new features and adjustments to improve the gameplay once it has a solid foundation. For instance, we can add brand-new card types with different gameplay implications or present players with brand-new obstacles to overcome. After we have the complete final version with all the twists, components, and story, we will thoroughly test the game to ensure that it is fun, challenging, and intriguing for players. finalizing and making any required changes.


















